This debate rages through communities on both sides of the gaming divide. MMOs are a massive genre these days and the amount of new games that are released is preposterous, I am sure that for every new game announcement for any other genre it is matched by a new MMO. They are that prolific. After all, why not, World of Warcraft boasts a subscirber base at over one sixth of the total population of the United Kingdom, it is nothing short of a phenomenon, bring gaming to a section of people that might otherwise not have indulged in sitting before their PCs for endless hours watching various coloured bars progress from one side of a screen to the other.
The easily accessible nature of WoW has been its success. No other game that I have played was as easy to get to grips with as WoW, no complicated crafting process that loses endless amounts of materials, easy to follow (for the most part, I’m thinking of you aquatic form quest) quests and the ability to run on a first generation Game Boy. There are many things that have contributed to the success of Blizzard’s magnum opus (not least the number of Chinese gold farmers, around 10 million of those 11 million subscribers by my estimates) but I don’t think that anyone in their wildest dreams thought it would be as big as it is.
This causes some problems for other companies however. Every new game that takes its first breath has a thread on its forums proclaiming “Is this a WoW killer” or some such other outlandish statement. WoW is like the mythical Hydra, you cut off one of its heads and two grow back in its place. Blizzard are very good at copying other games success points and borgifying them into the WoW collective (think Achievements as a direct port of WARs Tome of Knowledge). I personally think that nothing will kill off WoW, it has just become that much of a behemoth. However, what other games can do is to NOT try and kill it, such things are with WAR.
I know people who have quit WAR to go back to WoW, I have no problem with this, people are free to decide which game to spend their hard-earned cash on. WAR and WoW offer very different experiences, I’ve been in the end-game raiding of WoW and enjoyed the vast scope of RvR that is at the heart of WAR. Before playing Mythic’s new kid on the block I was never much of a PvP player, I’d done enough to get a Black War Ram in WoW but PvP is WoW isn’t exactly awesome. Try stopping the kiddies from zerging the farm in Arathi Basin and you’ll see my frustrations born out. Yet we still have arguments saying that one of these games is not better than the other and WAR will never kill off WoW. Well, I don’t want it to, WAR caters to a different crowd, sure many of us have been through WoW on the way but these games are different and although there is a competition for subscribers they each posses two different areas of the MMO market. If you want to fight other players rather than a pure PvE game then head on into WAR, there are PvE elements but a lot of the fun is going to be found grinding other players into the dirt. Sure the game has its issues, but it has only been out for a couple of months and there is a rather hefty looking patch on the horizon. It’s not like WoW hasn’t received massive updates over the years.
WoW has had the advantage of time to settle down and get comfy in its MMO gilt throne, the best that many can hope for is seemingly to bask in its shadow as poorer clones of the almighty. Yet, those who dare to be different and change the main focus of their game have much to be gained. Other games’ problems are WoWs success, it has grown to such heights that anything that comes after it will end up compared to it. This is like Golf, few doubt that Tiger Woods is the greatest player the world has ever seen and whoever comes along now is going to be judged against his standard, harshly unfair perhaps, but that is what happens when one raises the game. Is WAR good, yes, does it have its problems, sure it does, but WoW has some problems that have been unresolved for a large period of time, just speak to the Paladin community to see if they feel that their class has yet achieved a proper direction. Is WoW good, yes it is, I enjoyed all the time I spent there, even when the incessant raiding came at the expense of other more important aspects of my life. Are they as good as each other, maybe, but in different ways, there are things I dislike about WAR and WoW, there are things I like about both, yet those things are different in each game.
Rather than debating which one is better all the time we should be able to agree that they both do things well in what they choose to do, personally, if you want a PvE game I’d say hit up WoW, if you want to fight people all the time then WAR is more likely to be your cup of tea. Neither is going to kill the other off, the problem seems to merely be that because WoW came out first and has been going for such a long time that is has a stranglehold on a lot of people that may have been tempted by other games. I know that many of the people I played WoW with have gone on to various MMOs after we departed. What is interesting to me is that no matter how good a game is, if you don’t have a community to be a part of you can sour the experience. My WoW history involves a lot of cool people who I had a lot of fun with, the same with SWG. I have played many MMOs and each will retain a piece of my heart devoted to it, some more than others.
So, which is better out of the two titular fighters?
Neither…
…and both.